What could a 16-year old girl do with an airship?
As a an ordinary farm girl, Zaira von Monocle is in way over her head. She’s inheriting Rislandia’s most deadly weapon of war, the airship Liliana. Her modest life couldn’t prepare her for flying the massive vessel, let alone protecting her ship and homeland from invading Wyranth soldiers.
Even as her whole world turns upside down from war, Zaira learns her presumed-dead adventurer father, the legendary Baron von Monocle, might still be alive. It’s up to her to take the Liliana into Wyranth territory and see if the rumors are true.
Can Zaira learn how to command an airship and gain the respect of her new crew? Read For Steam And Country, CLFA Book of the Year Award winner and first book in this #1 Bestselling YA Steampunk series!
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Review: For Steam and Country by Jon Del Arroz
Here at the Periapsis Press blog, we only post reviews of works we recommend, so you already know I enjoyed For Steam and Country. I encourage you to check it out!
For Steam and Country is a streamlined tale of steampunk-flavored adventure told from the perspective of a young farm girl who inherits an airship. Air battles, heroic rescues, explosions, and dramatic outfits ensue! A good first installment of The Adventures of Baron Von Monocle series.
This review contains minor spoilers.
This story is told from the perspective of Zaira von Monocle, a 16-year-old who has been living a sheltered life on a farm, struggling to make ends meet without her parents; her mother passed away and her father has been missing for two years when the story begins.
This story is not limited to Young Adults, per se, but it does hit many of the hallmarks of novels intended for that age group, such as blossoming romantic tension and the transition to adulthood. However, unlike many teenage main characters depicted in modern media, I found Zaira to be a pleasant girl, whose interactions with others, especially adults, are polite, rather than characterized by angst or resentment.
Consequentially, my feelings towards Zaira (as an adult, myself) were more sympathetic. It is believable that the adults around her would want to help and support her, even when she makes grave mistakes. It should also be noted that Zaira is not a Mary Sue. Her struggles and accomplishments are not contrived to make her a vehicle for a statement about women, but feel organic and natural.
It is important for a main character like Zaira to be accessible in this way for readers of any age because she functions as more than the protagonist; she is our surrogate through which to explore Del Arroz’s steampunk world. She begins the story outside the fantastic, in the most mundane (if noble) profession of farmer. We are able to connect with her ignorance and enthusiasm immediately because we are also being exposed to airships and life on board them for the first time.
Too often, I find myself detached from teenage main characters due to poor attitudes. I wouldn’t want to associate myself with that kind of negativity and rude behavior even when I was that age, so why would I want to align myself with a character defined by such conduct or subject myself to that kind of company for the duration of the novel? Zaira is a refreshing change in that regard, and it was a pleasure to join her journey!
Jon Del Arroz’s style in this novel is streamlined and minimalistic. I would have liked to see more indulgence in the steampunk aspect of the story, especially more vivid descriptions of the machines and outfits. However, there certainly wasn’t any superfluous world-building intruding upon the plot: a potential problem in a setting so swashbuckling!
I do think this style reflects Zaira’s practical farm-girl outlook. When she is first brought to the airship, she thinks it is a wall. This may convey ignorance or a focus on the down-to-earth functionality that has been her life up until this point. Her excitement while flying the airship, her incredulity over the histrionic outfits, and her unwavering determination even in the presence of royalty or enemy all work together to keep the audience invested in her experience, rather than the specific details.
Furthermore, the lack of explanation on how these machines work, especially the airship, lends an almost magical quality to its operation. Whether or not that is appropriate in a steampunk setting is debatable, but it does permit the story to move forward steadily, without pausing for arduous explanations that not all readers may find interesting.
Off the Rails Ending
I love it when a story ramps up for the climax in an unexpected way!
The war between the two countries Rislandia and Wyranth begins fairly standard, for a steampunk world. There is a particularly interesting element of scarcity with Zaira’s airship being the last one, and therefore indispensable in the war effort for her country. The conflict progresses along a bit predictably, although not necessarily negatively so. Zaira contributes to a victory, the rescue attempt fails when they are betrayed, the Iron Emperor is crazy, etc.
However, that is all deviated from with the introduction of a mythical monstrosity!
Even better is the fact that this element was foreshadowed and not pulled out of nothing to inject the climax with new excitement. I don’t want to spoil too much, but the end brought more intensity to the story with greater evil and higher stakes.
Depicting the Enemy
Jon Del Arroz did not take the easy way out when it comes to the characters from Wyranth, the enemy country. I think parents interested in this novel for their young adult would be particularly appreciative of this, but anyone can find it a wholesome portrayal.
Simply put, Del Arroz treats the enemy characters as people; people who are doing their jobs, fighting for their country, providing for their families. There is the addictive substance the soldiers drink that gives them berserker-like disregard for life, but generally the baddies on the ground are not really baddies at all. The true evil is reserved for the actual antagonist.
This does create some ambiguity early in the story over why the two countries are at war. Especially as Zaira has spent her life on her farm, sheltered from the war and far from the epicenter of the conflict, the motivations and goals of the enemy are not well defined. When the people on the ground, who interact with Zaira, are not indiscriminately malicious, it makes the matter even more unclear.
It would have been very easy for Del Arroz to make the enemy uniformly wicked, and I would have accepted it without question. The matter of why they are at war would be easily dismissed as virtuous vs. vile. Instead, the issue is brought forward.
Now, it could be that it is discussed more in subsequent iterations in the series (I have not read any further at this time), but the answer appears to at least partially lie with the addictive elixir and the monster revealed at the climax. How then do the actions of the heroes at the end impact the conflict? It is a brain worm that makes me want to read more!
Check it Out!
For Steam and Country is an engaging adventure with a refreshing young protagonist. Jon Del Arroz’s streamlined style and subtle conflict development form a solid foundation for all the swashbuckling theatrics. It is a wonderful novel for steampunk lovers of any age!